A Boy In The Woods

A Boy In The Woods

Heavily influenced by the masterful work of Ghibli Studios, we wanted to make a game with memorable characters and create a story through animation alone (no dialoges or text). A Boy In The Woods aims to recreate the dreadful feeling of going home late at night. The creeping shadows and the spooky sounds. All through the lens of a child. 
Being recognised as NTNUs best magazine, my goal was to see how far we could push the teams creativity. Working through long nights and tight deadlines, we managed to fill each issue to the brim with passion, craftsmanship and great ideas.

Heavily influenced by the masterful work of Ghibli Studios, we wanted to make a game with memorable characters and create a story through animation alone (no dialoges or text). A Boy In The Woods aims to recreate the dreadful feeling of going home late at night. The creeping shadows and the spooky sounds. All through the lens of a child. 

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The game was created over a 2 weeks period. Hectic days filled with concept art, animation, coding and prototyping. The result was a 2d-horror platformer emphasizing atmosphere and peculiar creatures. 
 

The game was created over a 2 weeks period. Hectic days filled with concept art, animation, coding and prototyping. The result was a 2d-horror platformer emphasizing atmosphere and peculiar creatures. 
 

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I was tasked to design the new website for TheSign

I designed the webiste for TheSign